Midnight Mosey is an experience centered around the exploration of a graveyard where you spend time learning about the souls buried there. 

Midnight Mosey was created for a 2024 summer class in which we spent time learning how to use Unreal Engine 5. I built the project to be more of an experience rather than a game in the hopes of better understanding the mechanics and inner workings of the software. I learned how to animate and code with block coding as well as how to use much of the interface provided by UE5. 

I'll describe it as my professor did, "Learning Unity is like learning how to fly a crop duster. Learning Unreal is like stepping into the cockpit of a fighter jet." Having a base knowledge of Unity certainly helped though UE5 has been by far my favorite software to work in and I hope to do many more projects with this tool. 

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